ISCTE-IUL | PFA | Lab Tecnologias da Arquitectura
segunda-feira, 18 de março de 2013
segunda-feira, 3 de dezembro de 2012
The Future of 3-D Printing Depends on Hipsters
It’s a good thing that 3-D printing startup MakerBot is based in Brooklyn, because the next phase of the burgeoning industry depends on the hipsters and yuppies-playing-hipster that the borough attracts. Why? Because when the rubber meets the road, most people don’t really want to create their own stuff. And so the next step for 3-D printing must include moving beyond tinkerers and nerds and toward consumers.
So who will pay upfront hardware costs for the delivery of low quality but highly differentiated, artisanal goods? The same people who buy local and organic, who buy T-shirts from Threadless, and who want to know the story behind their cup of coffee.
This point is meant to be agnostic on the question of whether 3-D printing will or won’t amount to a manufacturing revolution (though I have my doubts, and here are arguments for and against). But consider this bit from Chris Anderson’s fawning Wired cover story back in September about 3-D printing and the MakerBot in particular:
Just because you can make a million rubber duckies in your garage doesn’t mean you should: Made on a 3-D printer, the first ducky might run you just $20, but sadly so will the millionth—there is no economy of scale. If you injection-mold your ducks in a factory, though, the old fashioned way, the first may cost $10,000—for tooling the mold—but every one after that amortizes the initial outlay. By the time you’ve made a million, they cost just pennies apiece for the raw material. For small batches of a few hundred duckies, digital fabrication now wins. For big batches, the old analog way is still best.
In other words, the best case for scenario for 3-D printing requires creating a market for artisanal manufacturing. That means charging a premium less for the physical item and more for the bit of identity that goes along with customization. Maybe that takes the form of wealthier folks purchasing a MakerBot and paying for customized trinkets from fashionable designers; maybe for now it’s artists and industrial designers clustering together to print objects and sell them at a premium through traditional channels.
Either way, the future of manufacturing depends on the devotees of farmers’ markets, independent coffee shops, art museums, and record stores. Which means MakerBot picked the right offices.
Full article http://www.technologyreview.com/view/507696/the-future-of-3-d-printing-depends-on-hipsters/
So who will pay upfront hardware costs for the delivery of low quality but highly differentiated, artisanal goods? The same people who buy local and organic, who buy T-shirts from Threadless, and who want to know the story behind their cup of coffee.
This point is meant to be agnostic on the question of whether 3-D printing will or won’t amount to a manufacturing revolution (though I have my doubts, and here are arguments for and against). But consider this bit from Chris Anderson’s fawning Wired cover story back in September about 3-D printing and the MakerBot in particular:
Just because you can make a million rubber duckies in your garage doesn’t mean you should: Made on a 3-D printer, the first ducky might run you just $20, but sadly so will the millionth—there is no economy of scale. If you injection-mold your ducks in a factory, though, the old fashioned way, the first may cost $10,000—for tooling the mold—but every one after that amortizes the initial outlay. By the time you’ve made a million, they cost just pennies apiece for the raw material. For small batches of a few hundred duckies, digital fabrication now wins. For big batches, the old analog way is still best.
In other words, the best case for scenario for 3-D printing requires creating a market for artisanal manufacturing. That means charging a premium less for the physical item and more for the bit of identity that goes along with customization. Maybe that takes the form of wealthier folks purchasing a MakerBot and paying for customized trinkets from fashionable designers; maybe for now it’s artists and industrial designers clustering together to print objects and sell them at a premium through traditional channels.
Either way, the future of manufacturing depends on the devotees of farmers’ markets, independent coffee shops, art museums, and record stores. Which means MakerBot picked the right offices.
Full article http://www.technologyreview.com/view/507696/the-future-of-3-d-printing-depends-on-hipsters/
domingo, 2 de dezembro de 2012
sexta-feira, 23 de novembro de 2012
Sigradi 2013
SIGraDi 2013 | DISEÑO BASADO EN CONOCIMIENTO
Topic
Knowledge based design is acquired through one's exposure to a large number of projects and establishes a set of patterns regarding organizations, techniques, procedures, heuristics, priorities and preferences. Over time, designers develop a distinctive set of principles that represent their own individual methods of addressing design problems. Creative designers not only design the solutions, they also design the problems. Although their repertoire of resources includes explicit declarations regarding recognizable problem types, physical components, design rules, or evaluation methods of different aspects, design decisions are also driven by vast amounts of tacit considerations derived from professional experience. Designers make such decisions balancing design intent and technical requirements in a very efficient and synthetic manner. We designers know what we do, but it is not so clear how we do it. This conference is an invitation to engage in a dialogue concerning how Design Knowledge can be represented and manipulated within digital environments.Sub Areas
Diseño basado en conocimiento | Knowledge Based Design | Design baseado em conhecimento |
Diseño basado en performance | Performance based design | Design baseado em performance |
Simulación | Simulação | Simulation |
BIM | Building information modeling | BIM |
Modelamiento paramétrico | Parametric modeling | Modelagem paramétrica |
Fabricación digital | Digital fabrication | Fabricación digital |
Computación física | Physical computing | Computação física |
Gramática de la forma | Shape grammars | Gramáticas da forma |
Cognición del diseño | Design cognition | Cognição do design |
Visualización de informacion | Information visualization | Visualização de informação |
Ambientes de diseño | Design environments | Ambientes de design |
Diseño interdisciplinario | Interdisciplinary design | Design interdiscplinar |
Educando futuros diseñadores | Educating future designers | Educando os designers do futuro |
Arte digital | New media art | New media art |
Timeline Go Live | Nov 16 2012 |
Call for papers | Jan 14 2013 |
Deadline Abstract Submisison | Apr 12 2013 |
Abstract Acceptance | Jul 22 2013 |
Deadline Full paper Submission | Sep 23 2013 |
Workshops | Nov 18-19 2013 |
Conference | Nov 20-21-22 2013 |
Cientistas portugueses mostram interior de uma antiga casa romana à luz de há 2000 anos
"Utilizando uma tecnologia informática que capta a luz ambiente de uma forma semelhante ao sistema visual humano, foi possível ver, pela primeira vez, um interior romano com os olhos de outrora."
Este é um trabalho que poderia ser simulado na CAVE tornando a experiência mais real.
Artigo em http://www.publico.pt/ciencia/noticia/cientistas-portugueses-mostram-interior-de-uma-antiga-casa-romana-a-luz-de-ha-2000-anos-1573242#/2
Artigo científico em http://www.sciencedirect.com/science/article/pii/S0305440312002841#
Este é um trabalho que poderia ser simulado na CAVE tornando a experiência mais real.
Artigo em http://www.publico.pt/ciencia/noticia/cientistas-portugueses-mostram-interior-de-uma-antiga-casa-romana-a-luz-de-ha-2000-anos-1573242#/2
Artigo científico em http://www.sciencedirect.com/science/article/pii/S0305440312002841#
terça-feira, 20 de novembro de 2012
E-Books free
E-Books on Architectural Design, Theory of Architecture, History of Architecture, Masters of Architecture, Site Planning, Urban Planning, Urban Design, Building Technology, Building Construction, Materials of Construction, Interior Design, Landscape Architecture, Green Architecture, Basic Architectural Reference, Manuals of Architecture, Professional Architectural Practice, Building Laws, Structural and Civil Engineering.
Aqui http://ebook-exchange.tk/
Aqui http://ebook-exchange.tk/
segunda-feira, 5 de novembro de 2012
Bartlett International Lecture Series 2012/13 – Achim Menges
Bartlett International Lecture Series 2012/13 – Achim Menges from Bartlett School of Architecture on Vimeo.
Etiquetas:
bio-mimetismo,
Biomimetismo,
CNC,
Fabricação digital,
Ferramentas computacionais,
Ferramentas digitais,
geometria flexivel,
Grasshopper,
Sistema construtivo
terça-feira, 30 de outubro de 2012
A third industrial revolution
As manufacturing goes digital, it will change out of all recognition, says Paul Markillie. And some of the business of making things will return to rich countries
"OUTSIDE THE SPRAWLING Frankfurt Messe, home of innumerable German trade fairs, stands the “Hammering Man”, a 21-metre kinetic statue that steadily raises and lowers its arm to bash a piece of metal with a hammer. Jonathan Borofsky, the artist who built it, says it is a celebration of the worker using his mind and hands to create the world we live in. That is a familiar story. But now the tools are changing in a number of remarkable ways that will transform the future of manufacturing.
One of those big trade fairs held in Frankfurt is EuroMold, which shows machines for making prototypes of products, the tools needed to put those things into production and all manner of other manufacturing kit. Old-school engineers worked with lathes, drills, stamping presses and moulding machines. These still exist, but EuroMold exhibits no oily machinery tended by men in overalls. Hall after hall is full of squeaky-clean American, Asian and European machine tools, all highly automated. Most of their operators, men and women, sit in front of computer screens. Nowhere will you find a hammer.
And at the most recent EuroMold fair, last November, another group of machines was on display: three-dimensional (3D) printers. Instead of bashing, bending and cutting material the way it always has been, 3D printers build things by depositing material, layer by layer. That is why the process is more properly described as additive manufacturing. An American firm, 3D Systems, used one of its 3D printers to print a hammer for your correspondent, complete with a natty wood-effect handle and a metallised head.
This is what manufacturing will be like in the future. Ask a factory today to make you a single hammer to your own design and you will be presented with a bill for thousands of dollars. The makers would have to produce a mould, cast the head, machine it to a suitable finish, turn a wooden handle and then assemble the parts. To do that for one hammer would be prohibitively expensive. If you are producing thousands of hammers, each one of them will be much cheaper, thanks to economies of scale. For a 3D printer, though, economies of scale matter much less. Its software can be endlessly tweaked and it can make just about anything. The cost of setting up the machine is the same whether it makes one thing or as many things as can fit inside the machine; like a two-dimensional office printer that pushes out one letter or many different ones until the ink cartridge and paper need replacing, it will keep going, at about the same cost for each item.
Additive manufacturing is not yet good enough to make a car or an iPhone, but it is already being used to make specialist parts for cars and customised covers for iPhones. Although it is still a relatively young technology, most people probably already own something that was made with the help of a 3D printer. It might be a pair of shoes, printed in solid form as a design prototype before being produced in bulk. It could be a hearing aid, individually tailored to the shape of the user's ear. Or it could be a piece of jewellery, cast from a mould made by a 3D printer or produced directly using a growing number of printable materials.
But additive manufacturing is only one of a number of breakthroughs leading to the factory of the future, and conventional production equipment is becoming smarter and more flexible, too. Volkswagen has a new production strategy called Modularer Querbaukasten, or MQB. By standardising the parameters of certain components, such as the mounting points of engines, the German carmaker hopes to be able to produce all its models on the same production line. The process is being introduced this year, but will gather pace as new models are launched over the next decade. Eventually it should allow its factories in America, Europe and China to produce locally whatever vehicle each market requires.
They don't make them like that any more
Factories are becoming vastly more efficient, thanks to automated milling machines that can swap their own tools, cut in multiple directions and “feel” if something is going wrong, together with robots equipped with vision and other sensing systems. Nissan's British factory in Sunderland, opened in 1986, is now one of the most productive in Europe. In 1999 it built 271,157 cars with 4,594 people. Last year it made 480,485 vehicles—more than any other car factory in Britain, ever—with just 5,462 people.
“You can't make some of this modern stuff using old manual tools,” says Colin Smith, director of engineering and technology for Rolls-Royce, a British company that makes jet engines and other power systems. “The days of huge factories full of lots of people are not there any more.”
As the number of people directly employed in making things declines, the cost of labour as a proportion of the total cost of production will diminish too. This will encourage makers to move some of the work back to rich countries, not least because new manufacturing techniques make it cheaper and faster to respond to changing local tastes.
The materials being used to make things are changing as well. Carbon-fibre composites, for instance, are replacing steel and aluminium in products ranging from mountain bikes to airliners. And sometimes it will not be machines doing the making, but micro-organisms that have been genetically engineered for the task.
Everything in the factories of the future will be run by smarter software. Digitisation in manufacturing will have a disruptive effect every bit as big as in other industries that have gone digital, such as office equipment, telecoms, photography, music, publishing and films. And the effects will not be confined to large manufacturers; indeed, they will need to watch out because much of what is coming will empower small and medium-sized firms and individual entrepreneurs. Launching novel products will become easier and cheaper. Communities offering 3D printing and other production services that are a bit like Facebook are already forming online—a new phenomenon which might be called social manufacturing.
The consequences of all these changes, this report will argue, amount to a third industrial revolution. The first began in Britain in the late 18th century with the mechanisation of the textile industry. In the following decades the use of machines to make things, instead of crafting them by hand, spread around the world. The second industrial revolution began in America in the early 20th century with the assembly line, which ushered in the era of mass production.
As manufacturing goes digital, a third great change is now gathering pace. It will allow things to be made economically in much smaller numbers, more flexibly and with a much lower input of labour, thanks to new materials, completely new processes such as 3D printing, easy-to-use robots and new collaborative manufacturing services available online. The wheel is almost coming full circle, turning away from mass manufacturing and towards much more individualised production. And that in turn could bring some of the jobs back to rich countries that long ago lost them to the emerging world."
disponível em http://www.economist.com/node/21552901
Urban Design with Parametric Maps
MODELUR is a revolutionary 3D application for parametric urban design that enables:
- rapid design of built environment,
- quick response to changed conditions of planned site,
- automatic change of built environment,
- quick creation of different variants of urban design solution,
- avoiding mistakes issued by wrong building articulation and
- continuous supervision of achieved urban control values.
+ em http://www.modelur.com/
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